XNA Framework Mar CTP发布- XNA =Managed DirectX 2.0 ?
[ 2006-03-20 16:59:00 | Author: ccBoy ]
Microsoft® XNA™ is designed to help game studios and publishers develop better games, more effectively, on all platforms. XNA is a long-term commitment from Microsoft to partner with the game industry in order to address the development challenges associated with modern game development.
Demand for high-definition content and more involved game worlds continue to bring increased complexity to the process of creating next generation games. Game teams are already wrestling with the challenges of growing content requirements, larger and more specialized teams, and globally distributed resources. The tools and technologies being developed as part of XNA are targeted at overcoming these challenges.
XNA Build
Microsoft® XNA™ Build is a tool and set of technologies which will help game studios manage the growing complexities of their game content builds. The first pre-release of XNA Build is now available for download. We invite you to install this pre-release into a non-production environment to learn more about how XNA Build will reduce development complexities.
- Download the XNA Build March 2006 CTP.
- View the XNA Overview presentation which introduces XNA Build.
- View the XNA Build Advanced presentation.
- Visit the XNA Build Forum.
XNA Studio will enable enhanced collaboration between content creators, programmers, management and testers to speed the game production process. XNA Studio is based on Microsoft Visual Studio 2005 Team System, the latest innovation of the flagship development platform which offers tightly integrated and extensible tools which enable software development teams to reduce the complexity of development and improve communication and collaboration throughout the development process. XNA Studio will extend and customize Visual Studio 2005 Team System to make it an ideal solution for game studios and publishers.
XNA Studio will provide robust versions of key production tools such as asset management, defect tracking, project automation and work item lists. These tools will work together seamlessly to automate common development tasks and present interfaces tailored to the different functions within the team. XNA Studio will allow team members to collaborate quickly and effectively using familiar techniques and tools, even when elements of the team are distributed geographically, an increasing trend in game development. This all adds up to more developer time generating unique content and less time running the content process.
Learn more about Visual Studio 2005 Team System
View the XNA Overview presentation. (XNA Studio is introduced at the end).
"Software will be the single most important force in digital entertainment over the next decade. XNA underscores Microsoft's commitment to the game industry and our desire to work with partners to take the industry to the next level."
- Bill Gates, founder and chief software architect of Microsoft
Download:
- Microsoft XNA Build March 2006 CTP
- Microsoft MechCommander 2 Shared Source Release (Note: 1GB download)
- XNA Overview Presentation March 2006
- XNA Build Advanced Presentation March 2006
- XNA Build March 2006 CTP Tutorials
- 首先XNA Framework将是Windows 和 XBox 360平台未来和首选的游戏开发平台。
- WPF != DirectX ,WPF !=XNA Framework。WPF无法做到DirectX的许多功能,而且WPF 不是游戏开发的平台
- Managed DirectX 1.1以及MDX 2.0 Beta的未来是XNA Framework
- XNA Framework 除了有Managed DirectX的API,更多的应该基于是C/C++的API接口
- C/C++的接口是游戏和速度的要求,并不意味这多平台,XNA的目标仍然是Windows 平台
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